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Wednesday, December 29, 2010
Next up - DBG invitation-only edition
In order to finalize the Denver Botanical Gardens gig with 3rd Law, we have one last performance: an invitation-only presentation of a miniaturized version of the show that is for a small seated audience (rather than a standing crowd). This is actually going to reduce the amount of projection and computation required, which will be sort of a relief.
Met with Jim and Katie for a while, and we came up with the alterations necessary to do this gig. Looks like a winner to me; a few changes to the content, and a few changes to the projection/computer systems. Hopefully, this will come together quickly.
[ddg]
Thursday, December 9, 2010
DBG Artistic Choices
Sorry for the delay in posting - back and forth with some documentation, and I had to help get the Vizzie stuff shipped for Cycling '74. Now, back to the DBG discussion.
One of the things that public artists constantly have to do is to balance their own perspectives with those of the viewing public. This is less significant when you have carte blanche on the project - but this seldom comes along unless you are already a name brand, or you are paying for the positioning of your work.
In our case, we wanted to do some highly abstract work (particularly the pixel slide system of feedback), but also needed to properly nod to the work of the great Henry Moore - the artist whose work we were celebrating. How do you mix this weird combo?
The first step was to map out the direction. We (Jim and Katie from the dance company and me) decided to start with very geometric and textural content, move to the totally abstract and flowing pixel slide, then move to large-form photos of the work at the "stage" end of the room. The movement from geometric to textural was mitigated by something suggested by Jim and Katie: using cubes with a more representational image on them. The differentiation between the large geometry and the small representation (in this case, of feet walking through the gardens) lent the whole thing an odd feeling that made the abstract feedback much more natural.
The harder transition was from feedback flow to large-form pictures. What we ended up doing was a two-fold change. First, the image displays moved from all four corners to just the "front" two corners, essentially blacking out the back two displays. This caused all of the attention to move in the direction of the final dance movement. Secondly, we went from our feedback display to a flowing fall leave scene that used a new color palette. This signaled a transition in content - and in representationalism. Finally, we dissolved that into pixelated blocks while the main screen came up with the photos, with slow pans across the statuary, that signaled our nod to the Moore sculptures.
Hard to describe, but the effect was a multi-level change in color palette, representation, location and direction of focus, dance formation and sound. While any one of these might have seemed forced, the combination worked to maintain a focus on the dancers while fulfilling the need for "Big Media" displays.
[ddg]
Note: Thanks to Kevin Maloney, photographer extraordinaire, for the photos used in this blog posting. He did a great job documenting the performance and setup; I and others will be using more of his work to show off the performance. Needless to say, the docs on the production would be much poorer were he not involved.
Wanna see more great photography? Check out his website at: http://kevinmoloney.com/
One of the things that public artists constantly have to do is to balance their own perspectives with those of the viewing public. This is less significant when you have carte blanche on the project - but this seldom comes along unless you are already a name brand, or you are paying for the positioning of your work.
In our case, we wanted to do some highly abstract work (particularly the pixel slide system of feedback), but also needed to properly nod to the work of the great Henry Moore - the artist whose work we were celebrating. How do you mix this weird combo?
The first step was to map out the direction. We (Jim and Katie from the dance company and me) decided to start with very geometric and textural content, move to the totally abstract and flowing pixel slide, then move to large-form photos of the work at the "stage" end of the room. The movement from geometric to textural was mitigated by something suggested by Jim and Katie: using cubes with a more representational image on them. The differentiation between the large geometry and the small representation (in this case, of feet walking through the gardens) lent the whole thing an odd feeling that made the abstract feedback much more natural.
The harder transition was from feedback flow to large-form pictures. What we ended up doing was a two-fold change. First, the image displays moved from all four corners to just the "front" two corners, essentially blacking out the back two displays. This caused all of the attention to move in the direction of the final dance movement. Secondly, we went from our feedback display to a flowing fall leave scene that used a new color palette. This signaled a transition in content - and in representationalism. Finally, we dissolved that into pixelated blocks while the main screen came up with the photos, with slow pans across the statuary, that signaled our nod to the Moore sculptures.
Hard to describe, but the effect was a multi-level change in color palette, representation, location and direction of focus, dance formation and sound. While any one of these might have seemed forced, the combination worked to maintain a focus on the dancers while fulfilling the need for "Big Media" displays.
[ddg]
Note: Thanks to Kevin Maloney, photographer extraordinaire, for the photos used in this blog posting. He did a great job documenting the performance and setup; I and others will be using more of his work to show off the performance. Needless to say, the docs on the production would be much poorer were he not involved.
Wanna see more great photography? Check out his website at: http://kevinmoloney.com/
Thursday, November 11, 2010
DBG Project Feedback System
One of the visual highlights of the Botanical Gardens gig was the use of video feedback for a large section of the dance piece. However, unlike most feedback systems, ours had to have a slower flow than you can typically get, and had to be able to self-stimulate when a dancer entered the visual area.
The system we came up with - which we dubbed "pixel glide" - was a combination of a few techniques that turned out to give good (if still somewhat uncontrollable) results. A camera fed the current image into a Jitter-based patch that provided some brightness, contrast and saturation adjustments (which I could perform from the central computer). From there, it went into a jit.slide object to slow things down a bit. The result was mixed (at about 75% to 25%) with a highly contrasted image of the sculpture's rough surface. This was then sent to the projector to complete the loop (since the camera was pointed at the projection surface).
The sculpture-texture was dark enough that the areas unoccupied by dancers offered little in the way of feedback action - the jit.slide and the low-light saw to that. However, when a dancer entered the area and was illuminated by some of the highlights of the texture, the system would kick into speed and begin flaming, roiling and twisting. Some of the activity was based on the location of the camera (on a platform about 4' high, mounted on a tripod so it was about 8' in the air), the offset of that location from the projection location, and any zoom and panning that we did. Some of the panels flamed straight up, others twisted in an arc and others created filmstrip-like image feedback along the length of the projection area.
It was a highlight, and people seems to love it. I'm sure I'll be using this one a lot more...
[ddg]
Tuesday, November 9, 2010
DBG Project Network Topology
Above is a basic overview of the layout for the DBG/Moore performance. The projection system featured 9 projectors (four for the walls, four for the illuminated cubes, one for the main scene background), driven by 9 computers (4 G5's, 4 Intel Mac Minis and 1 Intel Laptop). A tenth computer, my personal laptop, was the central driver.
Basically, this central control computer sent OSC messages to the other 9 computers which forced them to conform to scene changes. The videos were not hard sync'd, so there was no need to have a timing source. However, the central computer did send out "ping" messages, since otherwise we were finding that the network interfaces would fall asleep on the G5's and would stop responding after a while.
We created our own network using a Netgear router not connected to anything. My only mistake: we named the network "DBGONLY", which apparently was too interesting for some hacker-types to withstand. All afternoon I was fighting with people hopping on the network and dumping my systems off. I finally locked down the network and everything was fine.
It felt pretty cool to sit along the side of the room and control this whole system from behind a podium. Felt like God - or at least like the Wizard of Oz.
[ddg]
Thursday, October 21, 2010
Relax...
The review (in class) of the networks seemed to go well. Tim had a lot to add to the discussions, including a significant amount of information on the Mayan water use model. Since that's the one that I'm going to be working on for the final project, some of the things that he talked about (instrumentation and music types, sacred water sources, current number related to the model) will help me make a more robust and interesting bit of art by the end.
Ahhhh...
[ddg]
Ahhhh...
[ddg]
Monday, October 18, 2010
More on self-presentation
Following on with the information received from the Self-presentation sketch...
I realize that the sketch may not represent that much on the surface. However, it is at the heart of a project that I'm working on. Basically, I want to make an Arduino-based board that will be used as a melody-making device, then use a feedback system that will allow this system to input listener preference of phrases and alter its output to suit those preferences. The circuit board is almost done (see above), and the Arduino sketch is in process - it is basically split into three sections: generation of phrases, storage and sorting of phrases, and feedback loop based on user input.
The phrase generation and storage will probably be rather simplistic, but it should allow me to test out a generative sequencing system that will be reactive to listener feedback - and thus give me in-performance change-ability without being totally tied to pre-built melodies.
Sounds fun, eh?
[ddg]
Saturday, October 16, 2010
DBG visit signals change
Went over to the Denver Botanical Gardens today with a couple of projectors to test out the location. We had decided to back-project everything, but that took a great big fall when it turns out that the corners of the room have these enormous columns that eat a bunch of space we would have needed for proper project throw. Thus, we are back to projecting from the center of the floor. Luckily, there is a 4-foot riser that will hold us and the equipment, so we won't have to worry about interacting with the patrons(!).
We've nailed down the content necessary for the various sections, so Andrew will start banging out video. I've got to come up with some sort of control system for the projection devices (10 of 'em!), so I'll be busy. Hopefully, I can get Cory to give me a hand.
I'm hoping that I have section 1 done before mid-week. That will feel like maintaining a sane schedule.
[ddg]
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